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Top 100 Vocabulary for Adults | Entrepreneurship & Startups

Top 100 Vocabulary for Adults | Entrepreneurship & Startups

Entrepreneurial vocabulary is the language of building before certainty exists. Founders move between hypothesis and evidence, customer need and product, cash and runway, experimentation and commitment. The language matters because a startup can mistake activity for traction, attention for demand, and growth for a business model.

This flagship belongs to the eduKate Adult Vocabulary for Professionals system and follows Business & Commerce. It owns the uncertainty-heavy language of creating a new venture.

The Four Banks

Idea & Validation: founder, venture, problem, customer, need, hypothesis, assumption, insight, opportunity, market, segment, niche, validation, interview, evidence, prototype, MVP, experiment, iteration, feedback, signal, traction, adoption, retention, product-market fit.

Business Model & Economics: value proposition, business model, revenue model, pricing, subscription, transaction, unit economics, acquisition cost, lifetime value, margin, burn, runway, cash flow, break-even, capital, funding, bootstrapping, seed, equity, dilution, valuation, investor, term sheet, return, exit.

Growth & Scaling: launch, acquisition, activation, conversion, engagement, retention, referral, churn, funnel, cohort, growth, scale, scalability, distribution, channel, partnership, network effect, virality, expansion, localisation, hiring, capability, capacity, automation, leverage.

Founder Judgement & Risk: pivot, persevere, prioritise, focus, trade-off, optionality, reversibility, uncertainty, risk, downside, upside, scenario, milestone, target, metric, leading indicator, governance, ownership, accountability, culture, resilience, failure, learning, adaptation, sustainability.

Top 100 Entrepreneurship & Startup Vocabulary: Working Meanings

#WordProfessional meaning
1FounderA person who creates and takes responsibility for building a venture.
2VentureA business undertaking involving uncertainty and risk.
3ProblemA customer difficulty or unmet desired state worth solving.
4CustomerThe person or organisation whose need and willingness to pay matter.
5NeedA problem or desired outcome the venture addresses.
6HypothesisA testable proposition about customers, product or economics.
7AssumptionA belief being used before complete evidence exists.
8InsightA useful understanding revealing behaviour or opportunity.
9OpportunityA favourable possibility for creating value.
10MarketThe environment of customers, competitors and alternatives.
11SegmentA defined customer group sharing relevant characteristics.
12NicheA relatively narrow market or need served specifically.
13ValidationEvidence that an important assumption holds sufficiently for the next decision.
14InterviewA structured customer conversation used to learn rather than merely sell.
15EvidenceInformation supporting or challenging a startup hypothesis.
16PrototypeAn early model used to test design or behaviour.
17MVPA minimum viable product: the smallest viable version capable of generating useful real-world learning.
18ExperimentA structured test designed to reduce uncertainty.
19IterationA repeated cycle of building, testing and revision.
20FeedbackInformation from users, customers or outcomes used to improve decisions.
21SignalMeaningful evidence within noisy early-stage data.
22TractionEvidence of real market adoption or commercial momentum.
23AdoptionActual use of the product or service.
24RetentionThe continued use or purchase by customers over time.
25Product-market fitA condition in which a product strongly satisfies a meaningful market need, evidenced by behaviour rather than slogan.
26Value propositionThe reason the customer should prefer the offering.
27Business modelThe system through which the venture creates, delivers and captures value.
28Revenue modelThe mechanism through which the venture earns revenue.
29PricingThe structure and logic used to charge customers.
30SubscriptionA recurring-payment model for continuing access.
31TransactionAn exchange of value between parties.
32Unit economicsRevenue and cost associated with one customer, unit or transaction.
33Acquisition costThe cost of gaining a new customer under a defined method.
34Lifetime valueAn estimate of economic value generated by a customer over the relationship.
35MarginThe difference between revenue and specified costs.
36BurnThe rate at which a startup consumes cash.
37RunwayThe time a startup can continue before available cash is exhausted at the assumed burn rate.
38Cash flowMovement of cash into and out of the venture.
39Break-evenThe point where revenue equals relevant cost.
40CapitalResources invested to fund future activity.
41FundingMoney raised or supplied to finance the venture.
42BootstrappingBuilding primarily through founder resources or operating revenue rather than external equity funding.
43SeedAn early funding stage, with exact usage varying by market.
44EquityOwnership interest in a company.
45DilutionReduction in an owner’s percentage ownership when additional equity is issued.
46ValuationAn estimate or negotiated assessment of company value.
47InvestorA party committing capital in expectation of future return.
48Term sheetA document outlining principal proposed investment terms, often largely non-binding except specified provisions.
49ReturnGain or loss relative to capital invested.
50ExitAn event allowing owners or investors to realise some or all of their investment.
51LaunchRelease of an offering to users or customers.
52AcquisitionGaining new users or customers.
53ActivationThe point at which a new user reaches an early meaningful product experience.
54ConversionMovement from one funnel stage to another.
55EngagementThe depth or frequency of meaningful use.
56RetentionContinued use over time.
57ReferralCustomer-driven introduction of new users or buyers.
58ChurnThe loss of customers, users or recurring revenue over a period.
59FunnelA model of movement through stages toward a desired action.
60CohortA group sharing a starting period or characteristic for comparison.
61GrowthIncrease in customers, revenue, usage or value.
62ScaleIncrease in the size of operations.
63ScalabilityAbility to grow without disproportionate degradation in economics or performance.
64DistributionThe system through which the offering reaches customers.
65ChannelA specific route for acquiring or serving customers.
66PartnershipA structured relationship for shared access or value.
67Network effectAn effect where an offering becomes more valuable as relevant participation increases.
68ViralityUser-driven spread built into product or communication behaviour.
69ExpansionGrowth into additional markets, products or customer groups.
70LocalisationAdaptation of an offering for local language, culture, rules or market conditions.
71HiringAdding people to build capability or capacity.
72CapabilityThe ability to perform a required function.
73CapacityThe amount of activity the venture can handle.
74AutomationUse of technology to reduce manual intervention.
75LeverageUse of an asset, system or advantage to create greater effect.
76PivotA material change in direction while preserving useful learning or assets.
77PersevereContinue the current direction because evidence still supports it.
78PrioritiseGive precedence to the most important work.
79FocusConcentrate scarce attention and resources.
80Trade-offA gain in one dimension requiring cost elsewhere.
81OptionalityThe value of retaining future choices.
82ReversibilityThe extent to which a decision can be undone.
83UncertaintyIncomplete knowledge about outcomes.
84RiskUncertainty that may affect venture objectives.
85DownsideThe unfavourable potential outcome.
86UpsideThe favourable potential outcome.
87ScenarioA plausible set of conditions used for planning.
88MilestoneA significant progress or learning checkpoint.
89TargetA desired future result.
90MetricA defined measure of performance.
91Leading indicatorA measure that may signal future outcomes early.
92GovernanceThe structure of authority and oversight.
93OwnershipClear charge of an outcome or function.
94AccountabilityObligation to answer for decisions and results.
95CultureRepeated norms and behaviours shaping how work is done.
96ResilienceAbility to absorb setbacks and continue adapting.
97FailureAn outcome that does not meet the intended objective.
98LearningKnowledge gained from evidence and experience.
99AdaptationAdjustment to changed evidence or conditions.
100SustainabilityAbility of the venture and its value creation to endure over time.

A Startup Is a Bundle of Hypotheses

Before evidence arrives, the customer, problem, channel, pricing and cost model are assumptions. Good founders turn the riskiest assumptions into tests rather than protecting them as identity.

Validation Is Decision-Specific

Ten enthusiastic interviews may validate that a problem exists but not that customers will pay. A paid pilot may validate willingness to pay but not retention at scale. Ask: validated enough for which next decision?

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