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How Music Works | Electronic Music — How Oscillators, Synthesis, Sequencing, Sampling and Control Become Musical Material

eduKate Secondary students reviewing open books for How Super Intelligence Works: the SI Failure Map.

Quick answer: electronic music works by moving musical control into electrical, electronic or digital systems. Instead of relying only on strings, membranes, air columns and acoustic bodies, musicians can generate periodic waveforms with oscillators, record and replay sound as samples, shape spectra with filters, control amplitude with envelopes, automate parameters with low-frequency modulation, sequence events with clocks and data, and connect separate devices through protocols such as MIDI. The result is not one sound and not one genre. Electronic music is a design space in which the sound-producing instrument can be rebuilt while the piece is being made.

This matters because “electronic music” is often reduced to dance music, synthesiser presets or laptop production. Historically and technically, the field is much wider: tape studios, musique concrète, elektronische Musik, voltage-controlled synthesisers, computer music, electroacoustic composition, hip-hop sampling, techno, ambient, live coding, game audio, modular systems, digital signal processing and hybrid acoustic-electronic performance all belong to overlapping parts of the story.

Electronic music begins when sound itself becomes a controllable signal rather than only the consequence of a fixed acoustic object.

One sentence answer

Electronic music works by representing musical sound and control as voltages, numbers, messages or recorded data that can be generated, routed, transformed and recombined.

The essential distinction: audio and control are not the same thing

An audio signal represents rapidly changing sound pressure over time. A control signal tells a system how some parameter should change: pitch, volume, filter cutoff, sample selection, note onset, pan position or something else.

Electronic music becomes powerful when these two layers interact. An oscillator produces audio. An envelope controls its amplitude. A low-frequency oscillator changes pitch or filter cutoff. MIDI sends note and controller messages that may trigger another device entirely.

Separating what sound is from what controls sound allows musicians to build instruments from modules rather than accept one permanent physical mapping.

The long history: electricity did not suddenly arrive with the laptop

Peter Manning’s Electronic and Computer Music traces the medium through early twentieth-century electrical instruments, post-war tape studios, analogue synthesis, computer music, MIDI, digital audio workstations, laptops and new performance interfaces. The history matters because many concepts now hidden inside software began as physical studio procedures.

Cut-and-paste editing was once literal tape and razor blade. Looping required physical tape loops. Delay came from tape distance and speed. Filtering meant hardware. Sequencing required dedicated electronics. The modern DAW makes these operations cheap and invisible, but their conceptual ancestry remains.

Musique concrète: recorded reality becomes compositional material

In post-war Paris, musique concrète explored recorded sounds as raw material. Trains, voices, machines and instruments could be cut, looped, reversed, slowed and reorganised. The source no longer had to remain recognisable or obedient to its original temporal context.

This is a profound conceptual shift: the recording stops being documentation and becomes material. A sound that happened once can be repeated indefinitely, detached from its cause and placed inside another structure.

The broader recording mechanics belong to How Music Works | Recording & Production. Electronic music owns the question of how captured sound becomes an instrument and compositional medium.

Elektronische Musik: construct sound from electronic generators

Studios in Cologne and elsewhere pursued a complementary approach: generate tones electronically and organise them with precision. Sine tones, filtered noise and other signals could be assembled into structures difficult or impossible to realise acoustically.

The historical opposition between recorded concrete sound and generated electronic sound was never permanent. Modern production combines them casually. A synthesised bass can sit below a sampled voice, field recording, acoustic drums and physically modelled strings in the same session.

Oscillator: the simplest reusable electronic sound source

An oscillator generates a repeating waveform. Common forms include sine, triangle, sawtooth and square waves. Their spectral structures differ:

  • sine: ideally one frequency component;
  • triangle: odd harmonics that fall rapidly in amplitude;
  • square: strong odd harmonics;
  • sawtooth: a rich series containing both odd and even harmonics.

The W3C Web Audio specification treats the oscillator as a foundational synthesis building block, reflecting how deeply this abstraction has entered modern software systems.

An oscillator alone is usually static. Electronic music becomes expressive when its parameters move.

Envelope: make a static tone behave through time

A common envelope model uses four stages: attack, decay, sustain and release—ADSR.

  • Attack: how quickly the parameter rises after triggering.
  • Decay: how it falls from the initial peak.
  • Sustain: the held level while the note remains active.
  • Release: how it returns after the note ends.

Apply an envelope to amplitude and a continuous oscillator can become plucked, struck, bowed-like or pad-like. Apply another envelope to filter cutoff and the timbre evolves separately from loudness.

The key idea is architectural: a note is not one number; it is a trajectory of parameters through time.

Filter: remove or reshape spectral regions

A filter changes the frequency content of a signal. Low-pass filters reduce frequencies above a cutoff. High-pass filters reduce frequencies below it. Band-pass filters retain a selected region. Resonance can emphasise frequencies around the cutoff.

Moving the cutoff over time produces one of electronic music’s most recognisable gestures: the filter sweep. A harmonically rich oscillator can begin dark, open into brightness and close again without changing pitch.

This is why electronic timbre is often dynamic rather than a fixed “instrument colour”.

Subtractive synthesis: begin rich, then carve

Subtractive synthesis typically begins with harmonically rich oscillators and removes spectral energy through filters. Envelopes and modulation then animate pitch, amplitude and filter behaviour.

This architecture became central to many analogue synthesisers because it is intuitive: oscillator → filter → amplifier, with control signals shaping each stage.

The sound is not generated by “the filter”. The filter selects from energy already present—or from energy introduced through resonance and nonlinearity in real circuits.

Additive synthesis: build complex sound from simpler components

Additive synthesis combines multiple sinusoidal components with independently controlled frequencies, amplitudes and phases. In theory, a large range of periodic and evolving spectra can be represented this way.

The challenge is control. A hundred partials create enormous parameter space. Practical additive systems therefore use envelopes, spectral models or grouped controls so musicians do not need to micromanage every component manually.

Additive synthesis exposes a recurring electronic-music problem: technical freedom is useful only when the interface makes it playable.

FM synthesis: let one oscillator bend another at audio rate

Frequency-modulation synthesis uses one oscillator to modulate the frequency of another. When modulation occurs at audio rates, complex sidebands appear. Small parameter changes can transform a simple tone into bell-like, metallic, brass-like or entirely synthetic spectra.

FM is powerful because relatively few operators can generate enormous spectral variety. It became especially influential through digital synthesisers in the 1980s.

The conceptual lesson is important: modulation is not merely vibrato. At sufficient speed and depth, control becomes new audible spectrum.

Amplitude modulation and ring modulation: multiplication creates new spectra

Amplitude modulation changes one signal’s amplitude according to another. Ring modulation multiplies signals in a way that produces sum-and-difference frequency components. The result can sound metallic or inharmonic because the new spectrum need not preserve the harmonic relationships of the inputs.

These techniques show how electronic music can generate timbre through mathematical relationships rather than acoustic resonator design.

Wavetable synthesis: scan through stored waveform families

Wavetable synthesis stores waveforms or spectral states and allows the system to interpolate or switch through them over time. Rather than one fixed sawtooth or square, the oscillator can morph across a table.

This makes timbral motion part of the oscillator itself. Modulate the wavetable position slowly and a sustained note can transform internally without filters or new notes.

Granular synthesis: build sound from tiny fragments

Granular synthesis works with very short pieces of sound—grains—often lasting tens of milliseconds. Thousands of grains can be reordered, overlapped, stretched, scattered in pitch or distributed spatially.

A human voice can become a cloud. A piano note can freeze into a texture. Time-stretching can occur with far less direct linkage between duration and pitch than traditional tape-speed changes.

Granular synthesis turns recorded time into particles.

Physical modelling: simulate the mechanism instead of recording its output

Physical modelling synthesis represents aspects of strings, tubes, membranes or resonators mathematically. Instead of storing a violin recording, the system models excitation and resonance relationships.

The advantage is expressive continuity. Change “string tension” or “bow pressure” and the model can respond as a system rather than simply crossfade between recorded samples.

This blurs the boundary between acoustic instrument theory and algorithmic instrument design. The physical-instrument layer is explored in How Music Works | Musical Instruments.

Sampling: store one sound and make it playable somewhere else

A sampler records or loads digital audio and triggers it under musical control. The sample may be a drum hit, spoken word, orchestral note, field recording or entire musical phrase.

Pitch-shifting a sample changes playback behaviour. Mapping multiple samples across a keyboard can approximate an acoustic instrument. Chopping a recorded breakbeat can create a new rhythmic grammar. Looping a fraction of a waveform can create a sustained synthetic tone.

Sampling is therefore not one technique. It is the general idea that recorded sound can become addressable material.

Looping: turn time into a reusable module

A loop repeats a defined segment. Tape made this possible physically; samplers and DAWs made it trivial digitally.

Loops changed composition because repetition stopped requiring repeated performance. A four-bar groove can become infrastructure while layers evolve above it. The composer can focus on variation, entry, exit, filtering and arrangement rather than replaying the base pattern.

The formal implications are developed in How Music Works | Form.

Sequencer: organise events without requiring simultaneous human execution

A sequencer stores or generates timed events. Those events can be notes, drum triggers, parameter changes, control voltages or MIDI messages.

Step sequencers expose time as positions in a grid. Pattern sequencers organise recurring blocks. Linear sequencers resemble a timeline. Algorithmic sequencers can generate events according to rules or probability.

Sequencing separates musical time from physical dexterity. A pattern can exceed what one performer could play manually, then become material for live manipulation.

Clock: electronic systems need shared temporal reference

When devices sequence together, they need a way to coordinate timing. A clock establishes recurring temporal pulses or timestamps. Drum machines, modular systems, DAWs and networked devices can synchronise to shared timing information.

But clock precision is not identical to groove. Human timing can intentionally deviate from the grid. Electronic systems can also introduce swing, microtiming and probabilistic variation.

The underlying musical-time layer belongs to How Music Works | Rhythm.

LFO: control can oscillate below ordinary pitch perception

A low-frequency oscillator repeats too slowly to be heard as ordinary pitch when used directly. Instead it modulates another parameter: pitch for vibrato, amplitude for tremolo, filter cutoff for cyclic brightness, pan for movement.

Increase the rate into the audio range and the effect can change category entirely. Again, electronic music reveals continuity between control and sound.

Modular synthesis: the instrument is a routing decision

Modular synthesisers expose functional blocks—oscillator, envelope, filter, amplifier, sequencer, random source—and allow users to connect them manually.

The patch defines the instrument. One day an envelope controls amplitude. The next day it controls pitch. Audio can modulate control inputs. Control voltages can be fed back recursively.

This makes orchestration and instrument building partly the same act: you design the signal path while composing.

Signal flow: where sound travels determines what the system becomes

Electronic musicians must think causally. If distortion occurs before a filter, the filter can remove harmonics the distortion generated. Reverse the order and the distortion acts on the filtered signal. Place reverb before compression and ambience may pump. Place it after and the result differs.

A signal chain is not a shopping list of effects. Order changes the computation.

MIDI: separate performance messages from audio

MIDI allows devices and software to exchange musical messages. A MIDI note message does not contain the acoustic sound of a piano. It represents an event such as note number and velocity that a receiving system can interpret.

This separation was revolutionary. One keyboard could control many synthesisers. A sequencer could store performance data compactly. Notes could be transposed or re-orchestrated after recording because the sound source remained changeable.

The official MIDI Association notes that MIDI 1.0, first published in 1983, remains widely used and continues to coexist with MIDI 2.0 rather than being simply replaced.

MIDI 2.0: higher resolution and richer negotiation

MIDI 2.0 extends the older architecture with Universal MIDI Packets, higher-resolution channel voice data, per-note control and device-negotiation systems such as MIDI Capability Inquiry. The MIDI Association’s current specification collection emphasises backward compatibility: MIDI 2.0 builds on MIDI 1.0 rather than erasing it.

This matters musically because controller resolution affects expressive granularity. Per-note control makes it easier to treat polyphonic electronic instruments less like one global parameter surface and more like many simultaneously expressive voices.

MPE and per-note expression: one chord no longer needs one shared bend

Traditional MIDI workflows often apply pitch bend or controllers at channel level, making independent expressive control inside one chord awkward. MPE and newer MIDI 2.0 capabilities allow more per-note dimensions such as pitch, pressure and timbral movement.

Electronic performance becomes closer to string or wind behaviour, where simultaneous notes can have independent expressive trajectories.

Controller: gesture and sound source can be completely separate

A keyboard, pad grid, knob bank, breath sensor, camera, glove or touchscreen can all become controllers. They generate control information; another system decides what that information means.

This is liberating and dangerous. If any gesture can control any parameter, mappings can become arbitrary. Good electronic-instrument design therefore asks whether the performer can learn the relationship deeply enough to predict the result.

The instrument-design problem is explored in How Music Works | Musical Instruments.

DAW: the studio becomes a software graph and timeline

Digital audio workstations combine multitrack recording, MIDI sequencing, synthesis, editing, automation, routing and mixing. Music becomes visible as clips, waveforms, piano-roll notes and parameter lanes.

The interface encourages particular thinking. Copy-and-paste makes repetition cheap. Grid editing encourages visual quantisation. Undo lowers the cost of experimentation. Plugin architectures turn processing into interchangeable modules.

The DAW is therefore not neutral paper. It is an environment whose affordances shape compositional habits.

Automation: parameters can become compositional voices

Electronic music can compose filter cutoff, distortion amount, reverb size, stereo position or granular density through time. These may change form as strongly as melody or harmony.

A drop can occur without new notes because spectral brightness, bass energy and spatial width change dramatically. A build can be one sustained chord whose internal parameters evolve for thirty seconds.

This expands what counts as musical material.

Noise: not the absence of musical signal

White, pink and filtered noise are standard synthesis sources. Noise can create hi-hats, wind, breath, impact, risers and texture. Electronic music makes explicit something acoustic instruments already contain: non-periodic energy is part of timbre.

A pure sine is often less “natural” than a complex mixture of periodic and noisy components.

Distortion: nonlinear transformation can become an instrument

Distortion, saturation, waveshaping and clipping generate new spectral components by nonlinear processing. A simple source can become harmonically dense.

Electronic genres often treat distortion not as damage but as timbral design. The distinction depends on intention and receiver. A clipped master can be accidental information loss; a deliberately overdriven synth can be the identity of the track.

Feedback: systems can become partially autonomous

Route an output back into an earlier input and the system can self-reinforce. Delay feedback creates repeated echoes. Mixer feedback can produce sustained tones. Guitar amplifier feedback couples loudspeaker, air, strings and pickup into a loop.

Feedback is powerful because small changes can create nonlinear results. The performer no longer commands every detail directly; they steer a dynamical system.

Algorithmic music: compose rules that produce events

Algorithms can generate notes, rhythms, timbres, transformations and form. The Oxford Handbook of Algorithmic Music treats algorithmic practice as a broad human creative culture spanning mathematics, computation, machine learning, pattern manipulation, live coding and interactive systems.

The composer’s role moves upward one level: instead of specifying every event, specify a process that can produce families of events.

This does not eliminate authorship. It redistributes it into rule design, parameter selection, mapping, curation and intervention.

Probability: controlled uncertainty keeps machines from repeating identically

A sequencer can give a hi-hat a 70% chance of sounding, choose among several velocities or select notes from weighted sets. Repetition remains bounded but not exact.

Probability is useful when complete determinism sounds static and unrestricted randomness destroys identity. It creates structured variation.

Live coding: the score becomes executable text

Live coders write and modify algorithms during performance. Code generates musical events while the audience can sometimes see the evolving instructions.

The practice collapses boundaries among notation, composition, performance and instrument design. A line of text can be both score and control mechanism.

This links electronic music to How Music Works | Notation and How Music Works | Improvisation.

Live electronics: the performance can process itself

In live electronic music, microphones, sensors or instrument signals enter processing systems during performance. A violin may trigger delays whose timing follows the performer. A singer’s amplitude may control video. A computer can analyse incoming pitch and generate accompaniment.

The electronics become responsive partners rather than playback devices.

Latency: computation has a time cost

Digital systems buffer and process audio. If input-to-output latency becomes too large, performers feel disconnected from their own action. Timing-sensitive instruments therefore require low-latency architectures.

Latency is not only engineering inconvenience. It changes playability. Ten milliseconds can matter differently for a pad, vocal monitoring and percussive finger performance.

Aliasing: digital synthesis must respect the sampling system

Digital waveforms containing energy above the Nyquist limit can fold into incorrect lower frequencies if not band-limited appropriately. The W3C Web Audio specification explicitly warns oscillator implementations to manage this problem.

This is one reason a naive digital square wave is not simply a perfect mathematical square sampled into a file. Practical digital synthesis needs anti-aliasing strategies.

Analogue versus digital: different constraints, not a moral hierarchy

Analogue systems represent signals continuously through voltages and circuit behaviour. Digital systems represent audio numerically at discrete sample times. Each can emulate aspects of the other, and hybrid systems are common.

Analogue components may introduce component tolerances, noise, nonlinearities and continuous control behaviours musicians value. Digital systems provide recall, precision, replication, complex algorithms and huge parameter space.

“Analogue is warm, digital is cold” is marketing language masquerading as physics. Specific circuits and algorithms must be evaluated by what they do.

Preset: stored expertise and stored habit

Presets make complex systems immediately usable. A beginner can load a bass sound without understanding oscillators or envelopes. This democratises access and can also create stylistic convergence when thousands of producers use the same defaults.

Presets are not cheating. They are compressed design knowledge. The useful question is whether the musician can modify them when the musical problem changes.

Sound design: composition below the note level

Acoustic instruments arrive with much of their timbral architecture fixed by construction. Electronic instruments can expose that architecture directly. The composer chooses waveform, envelope, filter behaviour, modulation network, distortion and spatialisation before deciding melody.

Sound design therefore becomes composition at a smaller temporal scale. A single note may contain a complete internal form.

Electronic music and genre are not the same category

Electronic music is partly a technological and historical umbrella. House, techno, ambient, electroacoustic concert music, synth-pop and experimental computer music have different genre institutions and audiences.

The social classification layer belongs to How Music Works | Genre. Electronic techniques can appear inside almost any genre without relocating the work automatically.

Electronic dance music: repetition becomes embodied architecture

Club-oriented electronic genres use repetition, low-frequency energy, gradual parameter change, breakdown and drop to organise collective movement. The Oxford Handbook of Electronic Dance Music reflects the field’s growth into a mature area of scholarship linking sound, technology, race, gender, scenes and dance-floor culture.

Electronic production does not merely decorate the beat; the production parameters are often the formal development.

Spatialisation: electronic systems can compose location directly

Multi-channel and binaural systems can place and move sound around a listener. Filters, delays and level differences simulate direction and distance. Web Audio and other modern systems explicitly support spatialised sound as a programmable parameter.

Space becomes not merely the room where music happens but a compositional dimension.

Network music: performers do not need to share one room

Computers allow musical systems to exchange control data and audio across networks. Latency becomes a structural constraint, but composers can design around it rather than pretending distant performance should behave exactly like local chamber music.

Network delay can become echo, stagger, distributed form or asynchronous texture.

Machine learning: model patterns, then generate or transform

Machine-learning systems can classify, separate, synthesise, generate and transform audio or symbolic music. Neural synthesis can model timbral characteristics; generative systems can propose melodies, textures or arrangements.

The musical issue remains representation and control. What data shaped the system? What musical dimensions can the human direct? Can the output be edited at the right resolution? Does generation expand possibility or flood the composer with uncurated alternatives?

Electronic music has always absorbed new computation. Machine learning is a new layer in a longer history, not the first moment technology entered creativity.

Cross-cultural guardrail: electronic music is not culturally neutral because circuits are global

Electronic instruments travel through global markets, but musicians use them inside local histories. The same drum machine can support Detroit techno, Japanese synth-pop, South African house, Brazilian funk and experimental sound art. Shared hardware does not erase social difference.

Technology is adopted selectively. Local rhythm, language, dance, economics and scenes reshape the tool. Global circulation creates hybridisation rather than one universal electronic culture.

Access: cheap computation changed who could build a studio

Early electronic studios required institutional equipment and technical staff. Personal computers and affordable software collapsed much of that infrastructure into bedrooms and laptops. Peter Manning’s history emphasises the importance of the personal computer and digital workstation in widening creative access.

The cost did not disappear. Hardware, software, monitoring, electricity, education and time still matter. But the threshold for entry fell dramatically.

A simple electronic-music laboratory: build one subtractive voice

Start with a sawtooth oscillator. Route it through a low-pass filter and amplifier. Use one envelope for amplitude and another for filter cutoff. Play one note repeatedly while changing only envelope times.

You will hear one static oscillator become multiple instrumental behaviours without changing pitch or source waveform.

A second experiment: one sample, twenty instruments

Record one household sound. Load it into a sampler. Pitch it down, reverse it, loop a tiny region, shorten the envelope, filter it, granularise it and spread copies across a keyboard.

The exercise demonstrates how electronic music detaches source identity from musical function.

A third experiment: turn control into sound

Use an LFO to modulate pitch slowly. Increase the LFO rate gradually until it enters the audible range. At some point the effect stops being heard mainly as vibrato and begins generating a new spectral relationship.

You are hearing the boundary between control rate and audio rate dissolve.

A fourth experiment: remove the notes and compose parameters

Hold one chord for sixty seconds. Create form only through filter movement, distortion, reverb, stereo position and density. No new harmony is allowed.

If the minute develops convincingly, you have demonstrated that timbral parameters can carry large-scale structure.

For beginners: understand signal flow before collecting plugins

Learn oscillator, envelope, filter, amplifier, LFO, sample, sequencer and basic MIDI. Build simple patches from scratch. When a preset sounds good, inspect why.

Electronic music becomes less mysterious when every sound can be traced through a causal path.

For intermediate producers: automate one parameter with a reason

Do not automate because the lane is available. Decide what structural change is needed: brighter chorus, narrower verse, delayed breakdown, increasing instability. Then choose the parameter that can create that perceptual transition.

Parameter movement becomes musical when it has a job.

For advanced musicians: compose the mapping and the system behaviour

Advanced electronic practice moves beyond sound selection. It designs relationships among gesture, algorithm, signal, probability and response. Which parameters are directly controlled? Which evolve autonomously? Which are coupled? Where can feedback destabilise the system productively?

The expert is not merely choosing sounds. The expert is designing how sounds become possible.

Common misconceptions

  • “Electronic music means EDM.” Electronic music includes concert, experimental, popular, computer, electroacoustic and live-electronic practices far beyond dance genres.
  • “A synthesiser imitates acoustic instruments.” Synthesis can imitate, abstract or generate entirely non-acoustic timbres.
  • “MIDI contains sound.” MIDI carries musical control messages; a receiving system generates or triggers sound.
  • “Digital audio is made of audible stair steps.” Proper reconstruction yields a continuous analogue waveform within the represented bandwidth.
  • “Analogue is warm and digital is cold.” Specific circuits, algorithms, nonlinearities and workflows create audible differences—not moral categories.
  • “Presets are cheating.” Presets are stored designs; musicianship lies in choosing, adapting and contextualising them.
  • “Quantised means rhythmically better.” Grid precision can support some styles and erase meaningful microtiming in others.
  • “More modulation makes a sound more interesting.” Unrelated movement can obscure identity; modulation needs structural purpose.
  • “The laptop replaced the instrument.” It expanded the instrument into software, interfaces, controllers and routing systems.
  • “Electronic tools are culturally neutral.” Technologies acquire different musical meanings inside different scenes, economies and histories.

Research trail

Frequently Asked Questions

What is electronic music?

Music in which electronic or digital systems play a central role in generating, transforming, sequencing, storing or controlling sound.

What is the difference between a synthesiser and a sampler?

A synthesiser generates sound through signal-generation or modelling methods; a sampler primarily plays and transforms recorded audio, though modern instruments often combine both.

What does MIDI do?

MIDI transmits musical control information such as notes and controllers between devices and software. It does not itself contain the final acoustic sound.

What is subtractive synthesis?

A synthesis method that begins with spectrally rich sound and shapes it by filtering away or emphasising frequency regions.

Why are envelopes important?

They make parameters change over the lifetime of a note, turning static signals into time-shaped musical events.

Is electronic music easier because the computer can play everything?

It removes some physical constraints and introduces others: mapping, sound design, signal flow, parameter control, software complexity, selection and system design.

Final thought: electronic music makes the instrument negotiable

On a violin, the maker has already decided where the strings go and how the bow reaches them. In electronic music, those relationships can be rebuilt. A knob can control pitch today and grain density tomorrow. A microphone can become a trigger. A recording can become an oscillator. A random process can become a duet partner. A line of code can become a score that produces its own variations.

That freedom is not automatically musical. It becomes musical when the system is designed so that differences are learnable, consequences are audible and constraints create direction.

Electronic music works when electricity and computation stop being invisible infrastructure and become part of the material through which musical decisions are made.

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