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How Authors Create Characters | From Desire and Contradiction to Choice, Change and a Life on the Page

A character is not a list of traits. A believable character is a system of desires, memories, loyalties, habits, fears, assumptions, contradictions and choices operating under pressure.

Authors can begin with almost anything: a face, a profession, an argument, a childhood memory, a sentence overheard in a queue, a moral problem, a gesture, a secret, a wound, a joke, a social role or a single question such as, “Who would be least prepared for this situation?” But the character only becomes alive when those fragments begin interacting causally.

The central craft problem is therefore not how to invent more detail. It is how to create a person whose behaviour makes sense even when it surprises us.

This article belongs to the How Authors Work series. It connects especially with How Authors Draft, How Authors Structure Books and Stories, How Authors Build Voice, How Authors Research and How Authors Revise and Rewrite.

The Short Answer

Authors create characters by building interacting layers rather than isolated traits.

  1. give the character something they want;
  2. give them reasons for wanting it;
  3. give them competing values or desires;
  4. place limits on what they know;
  5. give them relationships that change the cost of action;
  6. put them under pressure;
  7. force choices whose consequences matter;
  8. let behaviour reveal what description alone cannot;
  9. allow the character to surprise the author without becoming incoherent;
  10. revise the character so earlier actions prepare later change.

The deepest principle is simple: character is revealed by what a person repeatedly does when something important is at stake.

1. Character Begins With Desire

A character without desire is difficult to move through a story.

Desire need not be grand. A person may want a promotion, a quiet dinner, an apology, a child’s respect, enough money to leave, the truth about a parent, one uninterrupted night of sleep or simply to avoid embarrassment.

What matters is that the desire creates direction. Once the character wants something, the author can introduce resistance.

2. Surface Wants and Deep Wants Can Differ

A character may say they want success while actually wanting recognition. They may pursue romance while really wanting proof that they are lovable. They may demand control because uncertainty terrifies them.

This difference creates complexity because the character can succeed at the surface goal and still remain unsatisfied.

The author does not need to name the deep want explicitly. The structure can reveal it through repeated choices.

3. Need Is Not the Same as Want

Stories often become richer when what the character wants differs from what might actually help them.

A character may want revenge but need to confront grief. They may want independence but need to learn trust. They may want certainty but need to tolerate ambiguity.

The tension between want and need can generate an arc, but it should not become a formula. Some characters never learn what they need. Some reject it. Some discover that the apparent “need” was imposed by others.

4. Contradiction Makes People Believable

Real people contain conflicting tendencies.

A generous person can be jealous. A brave person can avoid one specific fear. A disciplined person can sabotage relationships. A loving parent can make harmful choices while believing they are protecting a child.

Contradiction is not inconsistency when both sides have causes.

5. Avoid the Trait Checklist

Character worksheets can be useful, but knowing a favourite colour, birthday and breakfast order does not automatically create a person.

Details matter when they affect behaviour, relationships, perception or consequence.

The stronger question is not “What facts do I know about this character?” but “Which facts change what this character does?”

6. Pressure Converts Traits Into Behaviour

A character described as honest has not yet proven anything.

Put them in a situation where truth will cost them something. Now honesty becomes visible as behaviour.

Pressure is one of the most reliable tools in character writing because it converts abstract qualities into choices.

7. Choice Is Stronger Than Description

The reader learns more from what a character chooses than from what the narrator says about them.

A person who gives away their last train fare, lies to protect a sibling, refuses an easy promotion or opens a letter they promised not to read has become legible through action.

Choice is compressed character evidence.

8. Cost Makes Choice Meaningful

If a decision has no cost, it reveals less.

Courage matters when fear is reasonable. Loyalty matters when betrayal would be easier. Generosity matters when the resource is scarce.

Authors reveal values by increasing the price of living by them.

9. Stakes Are Personal Before They Are Large

A world-ending threat can feel emotionally small if the character has no personal connection to it.

Conversely, a child losing a notebook can feel enormous if it contains the last letter from a parent.

Stakes come from meaning, not scale alone.

10. Backstory Should Explain Pressure, Not Replace Story

Backstory is useful when it helps explain present behaviour.

A childhood betrayal may shape how the character interprets trust. A history of scarcity may explain hoarding. Professional training may shape what the character notices first in a crisis.

But backstory becomes weak when it is used as a substitute for present-tense action.

11. The Past Matters Through the Present

The reader does not need every event that ever happened to a character.

Choose the past events that continue exerting force now: a habit, assumption, fear, skill, debt, relationship or unfinished promise.

Backstory earns space when it changes the current scene.

12. Memory Is Characterised Too

Characters do not remember neutrally.

One sibling remembers a childhood holiday as freedom. Another remembers the same trip as abandonment. A character may remember criticism vividly and praise vaguely.

What a character remembers—and how they remember it—reveals their model of the world.

13. Beliefs Shape Interpretation

Two characters can witness the same event and infer different meanings.

A delayed message looks like rejection to one person, bad connectivity to another and deliberate manipulation to a third.

Character therefore lives partly in interpretation rather than event.

14. Give the Character a Model of the World

People carry assumptions about how life works.

  • People leave if you need them too much.
  • Hard work is always rewarded.
  • Authority should be trusted.
  • Authority should never be trusted.
  • Money solves most problems.
  • Love requires sacrifice.
  • Weakness must be hidden.

Plot becomes powerful when events test these models.

15. False Beliefs Need Reasons

A character should not hold a mistaken belief merely because the plot needs them to be wrong.

The belief should be understandable from their history, incentives or available evidence.

A believable false belief usually worked for the character at some earlier point.

16. Knowledge Has Boundaries

Characters become less convincing when they know whatever the plot needs them to know.

Profession, education, age, geography, social position and experience shape what information is available to them.

Knowledge constraints generate both realism and plot.

17. Ignorance Is Structurally Useful

A character can act intelligently using incomplete information and still make the wrong decision.

This is often more compelling than making the character foolish.

Tragedy becomes stronger when the mistake makes sense from inside the character’s limited view.

18. Competence Is Character

Skills affect how characters move through problems.

A nurse, mechanic, lawyer, teacher, pilot and chef will notice different things first in the same room.

Competence creates voice, perception and available action.

19. Incompetence Can Be Specific Too

A person is rarely bad at everything.

Someone may be brilliant at finance and terrible at reading social discomfort. Another may understand people well but panic around bureaucracy.

Specific weaknesses are more believable than general uselessness.

20. Habits Carry History Into the Present

Habits reveal what characters have repeated long enough to stop thinking about.

They may check the door twice, arrive early, never sit with their back to a room, keep receipts, apologise before disagreeing or clean when anxious.

A good habit detail can suggest biography without explanatory exposition.

21. Objects Can Carry Character

What a person keeps, repairs, hides, throws away or refuses to replace can reveal values.

A scratched watch may matter because it belonged to someone. A spotless car may reveal control. A drawer of expired train cards may reveal an inability to discard evidence of past selves.

Objects become character when their meaning is relational.

22. Place Changes Character Behaviour

People do not behave identically everywhere.

A character may be authoritative at work, hesitant at home, performative online and silent around an older relative.

Context reveals multiple social selves without requiring multiple personalities.

23. Relationships Create Different Versions of the Same Person

No character exists alone.

With one friend they are funny. With a parent they become defensive. With a subordinate they become careful. With a rival they become competitive.

Relationships reveal dimensions that solitary description cannot.

24. Power Changes Dialogue

Who can interrupt? Who must explain? Who can leave? Who needs permission? Who controls money, information or status?

Dialogue becomes more realistic when the author understands the power structure beneath the words.

The same sentence means something different when spoken upward, downward or sideways in a hierarchy.

25. Love Is Not the Absence of Conflict

Close relationships often contain conflict precisely because the stakes are high.

Two people can love each other and disagree about money, duty, risk, children, care or truth.

Believable relationships contain shared history and competing needs at once.

26. Conflict Should Not Require Everyone to Be Stupid

Strong conflict often arises from incompatible legitimate goals.

One person prioritises safety. Another prioritises autonomy. Both positions make sense.

This kind of conflict gives characters dignity and produces richer decisions than simple villainy.

27. Antagonism Is a Function, Not a Moral Category

An antagonist is whoever or whatever significantly opposes the protagonist’s objective.

The antagonist can be cruel, loving, reasonable, institutional, environmental or internal.

A parent preventing a dangerous choice may be antagonistic in plot function without being morally wrong.

28. Villains Need Internal Logic

A villain does not become complex merely by receiving a sad childhood.

Complexity comes from understandable goals, coherent beliefs, constraints, charisma, self-justification and the ability to make choices that are recognisably human even when harmful.

Understanding motive is not the same as excusing behaviour.

29. Heroes Need Limits

A character who is always correct, competent, moral and admired gives the story little resistance.

Limits create difficult choices. The character may lack information, time, courage, resources, social power or emotional readiness.

Constraint makes achievement meaningful.

30. Flaws Need Consequences

Calling a character “too perfectionistic” does little if perfectionism never changes what happens.

A flaw becomes dramatically useful when it creates cost: missed opportunities, broken trust, delay, misinterpretation or unnecessary risk.

Character flaws are causal, not decorative.

31. Strengths Can Become Flaws Under Different Conditions

Persistence becomes stubbornness. Loyalty becomes complicity. Confidence becomes arrogance. Caution becomes paralysis.

This is useful because it keeps character traits relational rather than absolute.

The question is not whether a trait is good. It is what the trait does under this pressure.

32. Weaknesses Can Become Strengths Too

A suspicious character may detect deception. A cautious character may prevent disaster. A socially awkward person may notice patterns others overlook.

Characters become less schematic when the same tendency can help in one context and harm in another.

33. Voice Is Character Perception Made Audible

Character voice is more than vocabulary.

It includes what the character notices, how quickly they judge, what they refuse to name, what metaphors they use and what they assume the listener already knows.

Distinct voice comes from a distinct mental model.

34. Profession Can Shape Metaphor

A mechanic may describe a failing friendship through pressure, wear or misalignment. A musician may think in rhythm, harmony or timing. A teacher may notice comprehension before style.

Metaphor becomes believable when it grows from experience rather than being assigned randomly.

35. Dialogue Should Reflect Strategy

People speak to do things.

They reassure, provoke, conceal, bargain, impress, delay, test, apologise, dominate and escape.

When dialogue has strategy, characters become active rather than merely informative.

36. People Rarely Say Exactly What They Mean

Subtext appears when the literal sentence and the underlying intention differ.

“Are you staying long?” may really mean “Please leave.” “You look well” may mean “I expected you to look worse.”

Subtext allows the reader to infer character rather than receive explanation.

37. Silence Is Character Behaviour

What a character refuses to answer can matter as much as what they say.

Silence may signal fear, power, contempt, uncertainty, self-control, grief or strategic withholding.

The meaning depends on context and relationship.

38. Body Language Should Not Become a Codebook

Crossed arms do not universally mean defensiveness. Looking away does not universally mean lying.

Physical behaviour is most convincing when connected to the specific person, culture, situation and established pattern.

A repeated gesture gains meaning because the story has taught us what it means for this character.

39. Physical Description Should Reveal More Than Appearance

Description becomes stronger when it is filtered through viewpoint.

One observer notices expensive shoes. Another notices a limp. Another notices that the person keeps checking the door.

The description reveals both the observed person and the observer.

40. Appearance Does Not Explain Morality

Writers inherit many harmful shortcuts linking beauty with goodness, scars with evil, disability with corruption, age with irrelevance or body size with moral weakness.

Good character writing examines whether a physical detail genuinely belongs to the person rather than functioning as inherited moral shorthand.

41. Names Carry Social Information

Names can signal generation, family, language, religion, geography, migration and class.

They can also be wrong when chosen from stereotype.

Research names in the context of the character’s actual history.

42. Age Changes the Available World

A ten-year-old, twenty-five-year-old and seventy-year-old inhabit different relationships to time, authority, risk and memory.

Age should affect what the character knows, what they expect, what they fear losing and how long consequences feel.

43. Children Are Not Small Adults

Children can be intelligent, observant and morally complex while still having different language, dependence, social power and developmental experience from adults.

Writing children convincingly requires respecting both their competence and their limits.

44. Older Characters Need More Than Wisdom or Frailty

Older people continue to want, compete, desire, resent, joke, make mistakes, change opinions and form new relationships.

Age changes context; it does not remove character.

45. Social Class Shapes Constraint and Expectation

Money affects what risks are survivable, which spaces are accessible, how much time is available and what kinds of failure can be recovered from.

Class should therefore influence practical decisions rather than exist only as decorative background.

46. Culture Shapes Behaviour Without Determining Every Individual

Cultural norms influence language, family expectations, ritual, status, politeness, shame, duty and ideas of self.

But individuals relate differently to the same culture: they embrace, resist, reinterpret, compartmentalise or move between norms.

Character emerges from the interaction between person and culture, not from treating culture as destiny.

47. Multilingual Characters Have Multiple Registers

People who live across languages may shift vocabulary, syntax, humour and emotional expression depending on whom they are speaking to.

A phrase available in one language may feel impossible in another. Family intimacy may operate in one linguistic register while professional authority operates in another.

This can become character architecture rather than surface decoration.

48. Research Protects Characters From Stereotype

When writing professions, places, illnesses, communities or experiences outside the author’s own, research expands the available reality.

Specific knowledge replaces generic assumptions.

A hospital worker becomes more believable when their workflow, terminology and institutional constraints are understood rather than guessed.

49. Interviews Can Reveal Tacit Character Detail

People often know practical things that manuals do not record.

Ask how the job actually feels, which mistakes beginners make, what people complain about privately, what routines are automatic and what situations create unusual stress.

These details help characters inhabit real systems.

50. Lived Experience Is Not a Single Universal Script

One person’s account does not represent every member of a group.

Research across multiple perspectives when the representation carries weight.

The goal is not demographic perfection. It is reducing careless simplification.

51. Character Arcs Are Patterns of Change

An arc is not simply “the character becomes better.”

A character may learn, harden, decline, become more honest, become more self-deceived, change allegiance, or remain stable while the world around them changes.

The key is causal progression.

52. Positive Change Needs Preparation

A character cannot transform convincingly because the final chapter says they have.

The story must supply accumulated pressure, failed strategies, observations, relationships and choices that make the change possible.

Character change is built before it is announced.

53. Negative Arcs Need Logic Too

Decline should not feel like arbitrary corruption.

Each compromise can make the next one easier. Each success from a harmful strategy can reinforce it.

A negative arc becomes powerful when the reader can see how the person arrived there one defensible step at a time.

54. Flat Arcs Can Still Be Dynamic

Some characters retain a core belief while changing the people or systems around them.

The character does not need a large internal transformation if the story tests whether their existing value can survive pressure.

Stability under cost can itself be dramatic.

55. Not Everyone Changes

Real people sometimes learn nothing from consequences.

A character can remain trapped in the same pattern while the reader understands that pattern more deeply.

The absence of change can be meaningful when the structure makes the cost visible.

56. Relationships Can Have Arcs Too

Two people may move from dependence to equality, trust to suspicion, rivalry to respect or intimacy to distance.

Tracking relationship state can be as important as tracking individual character state.

57. Ensemble Casts Need Functional Difference

Multiple characters should not exist merely to fill positions.

Each major figure should bring a distinct pressure, perspective, capability, loyalty or problem into the system.

If two characters always agree, know the same things and perform the same function, they may be candidates for combination.

58. Secondary Characters Need Their Own Gravity

A secondary character becomes more convincing when they appear to have a life that continues outside the protagonist’s attention.

They should have goals, limits and reactions that are not purely designed to serve the main character.

Even small independent motives create depth.

59. Minor Characters Need Precision, Not Biography

A minor character may only need one or two precise details.

The goal is not to invent a full childhood for everyone. It is to avoid making background people feel like props.

60. Do Not Make Every Character Equally Interesting in the Same Way

Distinctiveness can come from different sources.

One person may have unusual speech. Another may have a striking moral dilemma. Another may be compelling because of competence, restraint or unpredictability.

Variation prevents the cast from feeling designed by one repeated trick.

61. Characters Should Not All Think Like the Author

One of the hardest tasks is allowing intelligent characters to disagree with the author’s own worldview.

The writer must understand the strongest version of beliefs they do not share.

Otherwise disagreement becomes caricature.

62. Moral Complexity Is Not Moral Confusion

A story can understand why a person acts harmfully without declaring the harm acceptable.

Character depth comes from causal understanding, not from pretending all choices are equivalent.

63. Avoid Using Trauma as a Universal Explanation

Trauma can shape behaviour, but not every complex character needs a traumatic secret.

People are also shaped by habit, temperament, love, institutions, education, success, boredom, culture, ordinary disappointment and accumulated small experiences.

A tragic backstory is not a shortcut to depth.

64. Avoid Diagnosing Characters Casually

Mental-health labels should not be used as convenient explanations for cruelty, danger or eccentricity.

If a specific condition matters to the story, research it responsibly and distinguish individual behaviour from stereotype.

65. Disability Should Affect Life Without Consuming Identity

A disabled character can have ambitions, humour, flaws, expertise, relationships and concerns unrelated to disability.

At the same time, pretending disability has no practical or social effects can be equally false.

Specific research helps avoid both erasure and reduction.

66. Representation Requires Particularity

A character should not have to stand in for an entire group.

Particularity is one defence against tokenism: give the person specific history, relationships, competence, taste, contradiction and agency.

The more specific the individual, the less pressure the character bears to become a category.

67. Characters Borrowed From Real People Need Transformation

Authors often begin from observed people.

But fiction gains freedom when material is transformed rather than simply transcribed. Combine traits, change contexts, invent motives and build consequences suited to the story.

Where identifiable real people are involved, privacy, defamation, confidentiality and ethical concerns may also matter.

68. Character Creation Is Not Surveillance

Observation is useful, but other people are not raw material without consequence.

Writers should distinguish public observation, private confidence, consent and material that could cause harm if recognisable.

Ethics belongs inside craft because ethical constraints affect what can responsibly be written.

69. Artificial Intelligence Can Generate Character Candidates

Generative AI can produce biographies, trait combinations, occupations, conflicts and dialogue options rapidly.

This is useful for expanding possibilities, especially during brainstorming.

But generated characters often arrive as familiar bundles because the model is drawing on common patterns.

70. AI Characters Need Human Particularity

A generic generated profile becomes stronger when the author asks concrete questions.

  • What does this person notice first?
  • What do they misunderstand?
  • Which relationship changes their behaviour?
  • What do they want today, not in theory?
  • What would embarrass them?
  • What belief once protected them but now causes trouble?

Specific causal detail creates character more effectively than additional adjectives.

71. AI Can Flatten Dialogue

Generated dialogue often becomes unusually complete, polite and explanatory.

Real dialogue contains interruption, evasion, compression, status, shared knowledge and unfinished thought.

Authors using generated material should restore social pressure and individual strategy.

72. Character Revision Starts With Behaviour

After the draft, list the major choices each character actually made.

Do those choices fit the intended character? If not, either the scenes need revision or the character has developed differently from the plan.

Revise from evidence, not from the original character sheet.

73. Track the Character’s State Across the Story

For each major section, note what the character wants, believes, knows, fears and can do.

This exposes discontinuities. A character should not suddenly know information they never acquired or abandon a value without sufficient pressure.

74. Reverse-Outline the Arc

Summarise the character’s meaningful decisions in sequence.

If several scenes repeat the same emotional beat, compress. If the final turn lacks preparation, add earlier pressure. If a key relationship disappears for too long, restore continuity.

Character revision is structural revision.

75. Check Whether Every Important Character Has Agency

Agency means the ability to make consequential choices within available constraints.

A powerless character can still have agency if their decisions matter. A powerful character can lack agency if they only react to plot instructions.

Ask what each important person initiates.

76. Check Whether Convenience Is Driving Behaviour

When a character suddenly forgets an obvious fact, refuses to ask a simple question or behaves unlike themselves only so the plot can continue, readers feel the machinery.

Plot should emerge from character under pressure rather than requiring character to become temporarily irrational without cause.

77. Check for Redundant Characters

If two characters always deliver the same information, support the protagonist in the same way and disappear from the same parts of the story, consider combining them.

Combination can create a richer person because functions that were previously separated now produce contradiction.

78. Check Whether the Character Exists Outside the Plot

What does the person care about that the plot does not?

Small independent concerns make life feel larger than the story machinery: a garden, a football club, a niece’s exam, a broken appliance, a recurring Sunday call.

Not every detail needs to appear, but the author should sense a life beyond the scene.

79. For Students: Build Character Through Decisions

A simple student method is:

  1. give the character one clear goal;
  2. give them one fear;
  3. give them one relationship that matters;
  4. create an obstacle that makes the goal costly;
  5. force a choice between two things they value;
  6. show the consequence.

This produces more believable characterisation than adding long physical descriptions.

For PSLE-specific application, see PSLE English Composition Characters: Protagonists, Antagonists, Character Arcs and Believable Motivation.

80. For Teachers: Ask for Evidence of Character

When a student says, “My character is brave,” ask, “What did they do that proves it?”

When they say, “She is selfish,” ask, “In which choice?”

This moves characterisation from labels to behaviour.

81. A Twenty-Minute Character Drill

  1. Choose a character.
  2. Write one thing they want today.
  3. Write one thing they are hiding.
  4. Write one person whose opinion matters to them.
  5. Give that person the power to block the goal.
  6. Write the conversation without letting either person state their true motive directly.

The exercise builds desire, power and subtext at the same time.

82. A Character Triage System

  • Red: the character has no clear desire, agency or causal role.
  • Amber: motivation, relationships, voice or arc are inconsistent or underdeveloped.
  • Green: local description, dialogue rhythm and detail need polishing.

Fix red before green. Better adjectives cannot rescue a character who has nothing meaningful to choose.

83. Questions Authors Ask About Characters

  • What does this person want now?
  • Why do they want it?
  • What else do they value that conflicts with it?
  • What do they believe about how the world works?
  • What evidence would challenge that belief?
  • What do they know?
  • What do they wrongly think they know?
  • Who can change their behaviour simply by entering the room?
  • What do they refuse to say?
  • What are they good at?
  • Where are they specifically weak?
  • What choice would cost them the most?
  • What habit carries their history into the present?
  • What action in the draft most clearly reveals them?
  • What would they never do—and what pressure might make that boundary move?

84. Common Character Myths

Myth: More backstory creates more depth.

Depth comes from causal interaction among desire, belief, relationship and choice. Backstory is useful only when it affects the present.

Myth: Likable characters are better characters.

Readers can be compelled by difficult, abrasive or morally compromised people if they are coherent and consequential.

Myth: Every protagonist needs a tragic flaw.

Characters need limits and pressures. Those do not all need to fit one classical template.

Myth: A villain must believe they are the hero.

Some harmful people rationalise themselves. Others know they are acting selfishly and accept the cost. Internal logic matters more than a slogan.

Myth: Characters must always change.

Some arcs are transformations. Others are tests of stability, decline, refusal or the changing understanding of the reader.

85. A Systems View of Character

Character can be understood as an interacting system:

  • Desire: what pulls the person forward.
  • Belief: how they interpret the world.
  • Memory: what past experience remains active.
  • Capability: what they can and cannot do.
  • Relationship: who changes the cost of action.
  • Constraint: what limits available choices.
  • Pressure: what forces values into conflict.
  • Choice: what the person does.
  • Consequence: how the choice changes the world and the person.
  • Return path: how consequences modify later desire, belief and behaviour.

Once these elements interact, character stops being a description and becomes a dynamic model.

86. Why Character Matters

Readers often remember stories through people.

Plot gives characters situations. Character gives those situations meaning. The same event becomes different when experienced by different people because desire, history and interpretation change the stakes.

Character is one of the main ways fiction turns abstract questions into lived experience.

87. Character and Ethics

To create a character is to distribute attention.

Who receives interiority? Who is allowed complexity? Who is reduced to function? Who gets to act rather than merely react?

These are craft questions and ethical questions at the same time. For a broader discussion of representation, see How Literature Works | Mimesis and Ethics.

88. The Long Answer

How do authors create characters?

They begin with desire, then complicate it. They give the character competing loyalties, incomplete information, a model of the world and a history that still exerts pressure. They build competence and limitation, relationships and social power, habits and objects, language and silence. They force choices where something real is at stake. They let strengths become weaknesses under the wrong conditions and weaknesses become strengths under the right ones. They research what they do not know, resist inherited stereotypes, distinguish understanding from excuse and revise the character against the evidence of the draft rather than the intentions of the planning sheet.

Most importantly, they stop asking whether the character has enough traits and start asking whether the character creates consequences.

A believable character is not a catalogue of qualities.

It is a person-shaped system whose choices keep changing the story.

Return to How Authors Work, connect character decisions to How Authors Structure Books and Stories, develop expression through How Authors Build Voice, and use How Authors Revise and Rewrite to test whether the finished character arc has actually been earned.

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