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Civilisation OS — Retest Probe Registry (Canonical v0)

A Probe is a measurable signal used to verify whether a recovery mode is working.
Without probes, governance becomes narrative. With probes, it becomes testable.

Every Civilisation OS run must define at least 3 probes:

  • Short-horizon (days–weeks) — leading indicator
  • Mid-horizon (weeks–months) — conversion indicator
  • Long-horizon (months–years) — outcome integrity indicator

Probes must have:

  • a metric definition
  • data source
  • sampling cadence
  • pass/fail thresholds
  • risk of gaming (and anti-gaming guardrails)

Probe Classes (What We Measure)

Class A — Depth Probes (D)

Measures real foundation and internal model strength.

Class B — Load Probes (L)

Measures stress pressure and constraint intensity.

Class C — Repairability Probes (R)

Measures ability to detect error, correct, and learn.

Class G — Governance Integrity Probes

Measures truth systems, auditability, and feedback health.

Class I — Incentive Alignment Probes

Measures gaming vs real outcome correlation.

Class P — Production Resilience Probes

Measures fragility, redundancy, and recovery time.

Class Cx — Constraint Probes

Measures resource pressure, overshoot, and regeneration.


OS-1 Education OS — Probe Registry

D-Probes (Depth)

E-D1 Explain-Back Accuracy

  • Definition: learner explains concept in own words with causal reasoning
  • Pass: ≥ 80% accuracy across 5 random items
  • Fail: ≤ 60%

E-D2 Novel Problem Transfer Rate

  • Definition: success on unseen problem types
  • Pass: +20% improvement over 4–8 weeks
  • Fail: flat or negative after intervention

E-D3 Error Type Shift

  • Definition: % errors that are conceptual vs careless
  • Pass: conceptual error % drops steadily
  • Fail: conceptual errors persist unchanged

L-Probes (Load)

E-L1 Sleep and Recovery Stability

  • Pass: stable sleep window for 14 days
  • Fail: chronic sleep debt persists

E-L2 Attendance / Consistency

  • Pass: ≥ 90% planned study sessions executed
  • Fail: avoidance increasing

R-Probes (Repairability)

E-R1 Self-Correction Frequency

  • Definition: learner identifies and fixes own errors without prompting
  • Pass: increases week-to-week
  • Fail: remains near zero

E-R2 Retest Willingness

  • Definition: willingness to re-attempt after failure
  • Pass: retest rate rises
  • Fail: refusal persists (identity collapse risk)

E-R3 Voluntary Practice Time

  • Pass: increases without external pressure
  • Fail: effort only under coercion

OS-2 Governance OS — Probe Registry

G-Probes (Truth / Integrity)

G-G1 Audit Variance

  • Definition: difference between reported metrics and independent audits
  • Pass: variance decreases each cycle
  • Fail: variance grows or audits blocked

G-G2 Bad News Flow Rate

  • Definition: volume of surfaced issues / incidents / defects
  • Pass: rises initially then stabilises (truth returning)
  • Fail: drops to zero during visible decline (suppression)

G-G3 Correction Cadence

  • Definition: time from detected failure to implemented correction
  • Pass: cadence becomes predictable and shortens
  • Fail: “review theatre” with no changes

I-Probes (Incentives)

G-I1 Metric–Outcome Correlation

  • Pass: correlation improves
  • Fail: metrics improve while outcomes worsen

G-I2 Gaming Incidence

  • Definition: detected gaming behaviors per cycle
  • Pass: decreases after incentive redesign
  • Fail: increases despite “reforms”

Legitimacy Probes

G-Leg1 Trust Index

  • Pass: trust improves across time windows
  • Fail: trust collapses, compliance drops, coercion rises

G-Leg2 Voluntary Compliance Rate

  • Pass: compliance improves without enforcement
  • Fail: compliance only maintained by force

OS-3 Production/Technology OS — Probe Registry

P-Probes (Resilience)

P-R1 Mean Time to Recovery (MTTR)

  • Pass: MTTR decreases after redundancy/maintenance
  • Fail: MTTR worsens

P-R2 Single Point Failure Count

  • Pass: decreases systematically
  • Fail: unchanged

P-R3 Maintenance Backlog

  • Pass: backlog shrinks steadily
  • Fail: backlog grows

Output Integrity Probes

P-O1 Output Stability Under Shock

  • Pass: output volatility reduces
  • Fail: repeated collapses

OS-4 Constraint OS — Probe Registry

Cx-Probes (Constraint Pressure)

Cx-L1 Resource Intensity

  • Definition: resources used per unit output
  • Pass: declines
  • Fail: rises

Cx-L2 Price / Volatility Index (for critical inputs)

  • Pass: volatility stabilises
  • Fail: volatility increases

Overshoot / Regeneration Probes

Cx-R1 Regeneration Rate vs Extraction Rate

  • Pass: regeneration ≥ extraction (sustained)
  • Fail: extraction > regeneration (persistent)

Cx-R2 Ecological Debt Trend

  • Pass: debt decreases
  • Fail: debt increases

Time Irreversibility Probes

Cx-T1 Feasible Set Shrink Rate

  • Definition: how quickly options disappear
  • Pass: shrink rate slows
  • Fail: shrink rate accelerates

Mandatory Probe Set Template (for every run)

Every run must include:

  1. One R-probe (repairability)
  2. One truth/integrity probe (governance reality contact)
  3. One long-horizon constraint probe (sustainability)

This prevents “paper recovery” where systems look improved but are collapsing.


Anti-Gaming Rules (Probe Governance)

A probe is invalid if:

  • it is easily gamed without changing reality
  • it has no audit path
  • it is measured too infrequently to detect drift

Every probe must declare:

  • gaming risk (low/medium/high)
  • an audit method
  • a secondary confirmation probe