Mode: Almost-Code (Canonical Control Module)
Purpose: Prevent cannibalisation, preserve civilisation-grade P3, and still run an Architect-grade escape/release valve.
0) AI Ingestion Lock
ID: InterstellarCore.BudgetRules.v1.0Type: Canonical.ControlModuleScope: Z1–Z5 (affects Z0 via allocations; affects Z6 via frontier output)Dependencies: InterstellarCore.Runtime.v1.0, InterstellarCore.DoesNotWork.v1.0Vocabulary: FrozenKey Risk: Elite cannibalises base OR base standardisation starves edgeNon-Negotiable: P0→P3 transfer corridors must be funded first (civilisation-grade claim)
1) Classical Foundation Block
Every system with “elite tracks” faces two recurrent failure modes:- Extractive elite: steals resources until base collapses (politically + structurally)- Flattened system: preserves base but suppresses frontier capacityA stable design allocates:(1) a protected base floor (mass reliability + transfer)(2) a bounded, fenced edge corridor (rare exploration)(3) a return channel: edge outputs must reduce base cost over time
2) Civilisation-Grade Definition
BudgetRules are the explicit allocation constraints that guarantee:- CivP3 lane remains above minimum stability floor,- GeniusLane remains bounded and fenced,- P0→P3 repair corridors remain continuously funded,- edge outputs are reinvested to widen base corridor width (reduce drift).
3) Budget Objects (What is Allocated)
ID: InterstellarCore.Budget.ObjectsB_time: time budget (teacher/tutor/mentor hours, student practice hours)B_attention: diagnostic + planning bandwidth (Observe/Infer/Plan)B_repair: repair bandwidth (stitching backlog, re-teach prereqs, retests)B_assess: assessment bandwidth (verification under load)B_edge: exploration bandwidth (GeniusLane)B_buffer: buffer budget (safe failure space; recovery time)
4) Core Constraints (Hard Rules)
4.1 Base Floor Protection Rule
ID: Rule.BaseFloor.ProtectLet Floor = minimum required BaseFloor (population or cohort) at P2 stability.Requirement: BaseFloor ≥ Floor at all times.If BaseFloor < Floor:- Freeze expansion of GeniusLane- Redirect B_time + B_repair to CivP3 lane- Run APRC on failing cohorts
4.2 Repair-First Rule (Civilisation-Grade Truth Test)
ID: Rule.RepairFirst.NonNegotiableRequirement: B_repair funds P0→P3 transfer corridors continuously.If P0 learners have no funded repair corridor:- system is selection-only- InterstellarCore claim fails (per falsification tests)
4.3 Cannibalisation Guard Rule
ID: Rule.NoCannibalisationGeniusLane may not reduce CivP3 RepairRate below DriftRate.Operational:If (RepairRate_CivP3 < DriftRate_CivP3):- cut B_edge immediately (Truncation)- redeploy to B_repair (Stitching)
4.4 Edge Must Return Artefacts Rule
ID: Rule.EdgeReturn.ArtefactGeniusLane must output reusable artefacts that reduce base cost or increase base corridor width:- methods- explanations- tools- modules- curricula improvementsIf ArtefactReturn = 0 over a cycle:- GeniusLane budget is reduced next cycle
5) Sizing GeniusLane (Bounded Escape/Release Valve)
5.1 Eligibility Gate (Who Enters)
ID: Gate.GeniusLane.EntryEntry requires:- stable P3 under load (timed + variation)- high transfer rate across domains- language precision (explain to others)- FenceOS compliance (accepts boundaries, retests, repair loops)
5.2 Capacity Rule (How Big)
ID: Rule.GeniusLane.CapacityGeniusLane capacity is NOT “as big as possible”.It is sized as the maximum edge bandwidth that does not drop BaseFloor below Floor.Therefore:B_edge = min(EdgeDemand, EdgeCap)where EdgeCap is computed by the constraint:RepairRate_CivP3 ≥ DriftRate_CivP3 AND BaseFloor ≥ Floor
5.3 Emergency Brake (Release Valve Safety)
ID: Rule.GeniusLane.EmergencyBrakeIf system enters Fast Attrition (teacher loss, exam crunch, crisis):- GeniusLane switches to “Artefact-only mode”- No high-risk experiments- Focus: generate repair tools for base (reduce load)
6) Allocation Algorithm (ChronoHelmAI Runtime)
ID: InterstellarCore.Budget.Algorithm.v1Inputs:- Sensor.Z5.BaseFloor- Sensor.Z0.Backlog distribution- Sensor.Z1.PhaseShear- DriftRate vs RepairRate at cohort and system levels- Edge eligibility pool size- ArtefactReturn metricsSteps (per cycle):1) Observe BaseFloor, Backlog, Shear2) If BaseFloor < Floor: set B_edge = 0; push to B_repair3) Else fund RepairCorridor (R0/R1/R2) until RepairRate ≥ DriftRate4) Allocate B_assess for verification under load (promotion gate)5) Allocate remaining to GeniusLane up to EdgeCap6) Enforce ArtefactReturn; adjust next cycle budgets
7) Collapse Mode Coupling (Budget Response)
ID: InterstellarCore.Budget.CollapseResponseAmplitude/KO:- immediate truncation of edge- rebuild base continuity firstSlow attrition:- increase B_repair steadily- reduce B_edge gradually (prevent political shock)Fast attrition:- emergency brake- artefact-only edge mode- maximum repair + buffer preservation
8) Failure Trace (Budget-Specific)
ID: FailureTrace.Budget.CannibalisationB_edge expansion → B_repair reduction → RepairRate < DriftRate →Backlog ↑ → timed stability ↓ → BaseFloor ↓ →political + performance collapse → elite defunded → edge collapses too
9) Verification Signals (Prove BudgetRules Work)
ID: Verify.BudgetRules.SignalsGreen flags:- BaseFloor stable or rising (P2 minimum)- Backlog distribution shrinking- TimedStability improving across median- GeniusLane outputs reusable artefacts- Artefacts reduce base repair cost over time- P0 learners show documented P0→P2→P3 transitionsRed flags:- base stagnates while elite improves- elite needs ever-increasing extraction- edge produces prestige but no reusable artefacts- P0 learners churn without re-entry
10) Copy-Paste Publish Block (Short Form)
InterstellarCore BudgetRules v1.0:1) Protect BaseFloor (CivP3 lane) above minimum.2) Fund P0→P3 repair corridors first (RepairRate ≥ DriftRate).3) GeniusLane is bounded by EdgeCap (cannot cannibalise base repair).4) GeniusLane must return artefacts that widen base corridor width.5) In crisis, edge switches to artefact-only mode to repair the base.
Version Lock
InterstellarCore.BudgetRules.v1.0 is mandatory for any InterstellarCore deployment claiming:- civilisation-grade P3 corridor runtime- plus an Architect-grade Genius escape/release valve
Next: InterstellarCore.P0toP3.TransferProtocol v1.0 — the explicit, runnable repair corridor spec (R0/R1/R2) with promotion gates and retest rules (almost-code, copy-paste).
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