Emotion Lattice + MindOS Overlay — Shakespeare (Romeo & Juliet) (Almost-Code Example)

Start Here https://edukatesg.com/civos-runtime-emotion-feelings-lattice-v1-1-upgrade-pack/ + https://edukatesg.com/civos-plugin-mindos-emotion-v1-0/ + https://edukatesg.com/civos-runtime-plug-in-article-symmetry-choice-rate-law-v1-0/


Emotion Lattice + MindOS Overlay — Shakespeare (Romeo & Juliet) (Almost-Code Example)

META

SpecID: EMO+MINDOS.LATTICE.SHAKESPEARE.RJ.v1.2-example
SourceWork: Shakespeare / RomeoAndJuliet
Scope: Partial arc (Prologue → Party → Balcony → Street clash → Banishment → Tomb)
Goal:
- Show how Emotion changes MindOS routing and corridor choice.
- Show how choice overload + shock spikes push phase into collapse.
MindOS Layer Adds:
- Drives (Purpose / Attachment / Honor / Survival / Status)
- Attention router
- Corridor generator (choice set)
- Regulation (brake)
- Memory binds + narrative lock
Outputs:
- EmotionState(t)
- MindState(t)
- CorridorSet(t)
- BindGraph(t)
- Phase(t)

ENTITIES

ROME (Romeo)
JULI (Juliet)
MERC (Mercutio)
TYBA (Tybalt)
NURS (Nurse)
FRAR (Friar Laurence)
CAPU (Capulet norms/authority)
MONT (Montague norms/authority)
PRIN (law/authority)

LATTICE PRIMITIVES

Emotion primitives

LOVE_ATTACH # buffer stabiliser
GRIEF_SHOCK # bind-deletion impulse
SHAME_GUILT # constraint field (corridor compression)
RAGE # attack impulse
FEAR # threat anticipation
HOPE # forward projection energy
JEALOUSY # optional (not used heavily in RJ)
CALM_REGULATION # damping ability
HONOR_CODE # social constraint-to-violence coupling
LOYALTY # group persistence bind

MindOS primitives

MindOS Components:
DRIVE(X): vector of motive energies
- AttachmentDrive
- HonorDrive
- SurvivalDrive
- StatusDrive
- MeaningDrive (coherence / “what story am I in?”)
ATTENTION(X): allocation across objects (self, lover, group, threat, law)
CORRIDORS(X): set of feasible action corridors at time t
REG(X): regulation/braking capacity (executive control)
MEMORY_BINDS(X): stored “meaning links” that stabilize choice
NARRATIVE_LOCK(X): how irreversible the current story feels (NIT-like)

BINDS & CONSTRAINTS

Bind Types

ATTACH(person↔person)
LOYAL(person↔group)
RIVALRY(group↔group)
HONOR(person↔code/group)
AUTH(person↔law)
TRUST(person↔advisor)

Baseline Graph

Bind(RIVALRY, MONT ↔ CAPU, w=0.95)
Bind(LOYAL, ROME ↔ MONT, w=0.70)
Bind(LOYAL, JULI ↔ CAPU, w=0.70)
Bind(HONOR, TYBA ↔ CAPU, w=0.85)
Bind(AUTH, CAPU ↔ PRIN, w=0.55)
Bind(AUTH, MONT ↔ PRIN, w=0.55)

PHASE MODEL (with MindOS coupling)

Phase:
P3: Corridors stable; REG high; shocks absorbed by buffers
P2: Corridors stable but sensitive; escalation possible
P1: Corridor compression + choice overload; TTC short; high shear
P0: Bind deletion + irreversible actions (node deletion / violence)

SENSORS (Emotion + MindOS)

Emotion Sensors:
S_attach(X,Y)
S_grief(X) # shock load
S_shame(X)
S_rage(X)
S_fear(X)
S_reg(X) # emotional regulation
MindOS Sensors:
S_drive_total(X) # total drive energy
S_drive_conflict(X) # competing drives (loyalty vs attachment etc.)
S_corridor_count(X) # number of perceived options
S_corridor_width(X) # perceived feasibility / safety
S_choice_overload(X) # corridor_count / REG capacity
S_narrative_lock(X) # irreversibility felt
TTC_fence(event)

FENCE RULES (MindOS-aware)

FenceRule.M1 (Choice Overload):
If S_choice_overload(X) > 1.0 AND S_fear(X)+S_shame(X) > 0.60
=> Phase shear likely; rash corridor selection risk.
FenceRule.M2 (Shock Bind Deletion):
If ΔS_grief(X) > 0.60 per scene
=> trigger BIND_DELETION_IMPULSE:
reduce REG(X) sharply; delete inhibition binds; collapse corridor evaluation.
FenceRule.M3 (Honor-Rage violence):
If S_rage(X)*S_honor(X) > 0.75 AND REG(X) < 0.35
=> violence corridor becomes dominant corridor.
FenceRule.M4 (Message Integrity):
If plan requires comms AND TTC_fence <= 1 scene
=> if message fails -> misinformation shock -> terminal actions likely.

ARC SLICE (t0 → t9) WITH MindOS

t0 — Prologue baseline (hostile field, stable-ish routines)

EmotionState:
ROME: HOPE=0.20, LOVE=0.10, RAGE=0.15, FEAR=0.10
JULI: HOPE=0.25, LOVE=0.15, FEAR=0.10
TYBA: RAGE=0.45, HONOR=0.80, REG=0.30
Ambient:
Rivalry=0.95
MindState:
ROME.DRIVE: Meaning=0.40, Status=0.20, Survival=0.30, Attachment=0.10
ROME.ATTENTION: self=0.40, future=0.30, social=0.30
ROME.REG=0.55
ROME.CORRIDORS: {socialize, flirt, withdraw, comply}
Phase(t0)=P2

t1 — Party (attachment ignition rewrites MindOS routing)

Event: ROME meets JULI
Bind(ATTACH, ROME↔JULI, w=0.75)
EmotionUpdate:
ROME: LOVE +0.55, HOPE +0.40, FEAR +0.15
JULI: LOVE +0.50, HOPE +0.35, FEAR +0.20
MindUpdate (ROME):
DRIVE.Attachment +0.60
ATTENTION: JULI becomes primary target (0.55+)
MEMORY_BINDS: encode “meaning link” (JULI = purpose/beauty/future)
CORRIDORS expand (perceived):
{approach, speak, vow, risk, conceal}
REG slightly up (positive arousal): +0.05
MindUpdate (JULI):
DRIVE.Attachment +0.55
ATTENTION: ROME primary target
CORRIDORS: {talk, withdraw, obey-family, explore}
Interpretation:
LOVE creates a local buffer pocket (micro-P3) but increases illegal-bind load against Rivalry.
Phase(t1)=P2 (subgraph ROME↔JULI behaves P3)

t2 — Identity reveal (drive conflict + corridor compression begins)

Event: names discovered (Montague vs Capulet)
EmotionUpdate:
FEAR +0.25 (both)
SHAME_GUILT +0.10 (both)
Rivalry pressure “felt” increases
MindUpdate:
ROME.DRIVE conflict:
AttachmentDrive vs Loyalty/Survival
JULI.DRIVE conflict:
AttachmentDrive vs Loyalty/Status
CORRIDORS compress:
remove open corridors {public courtship}
keep {secret meeting, denial, break-up}
Sensors:
S_drive_conflict(ROME) rises
S_corridor_width decreases
TTC_fence(tragedy) decreases
Phase(t2)=P2 → P1 risk band

t3 — Balcony (meaning-lock strengthens, but increases narrative irreversibility)

Event: vows / future projection
EmotionUpdate:
LOVE +0.15 (both)
HOPE +0.20 (both)
REG +0.10 (both)
MindUpdate:
MEMORY_BINDS deepen:
“We = future”
NARRATIVE_LOCK increases (felt destiny / irreversible story)
CORRIDORS become:
{marry-secretly, flee, wait, persuade intermediaries}
Important:
Higher NARRATIVE_LOCK reduces later ability to “exit corridor” safely.
Phase(t3)=P2 overall, but lock-risk increases.

t4 — Tybalt threat (HonorDrive dominates his MindOS)

Event: TYBA seeks duel (honor insult)
EmotionUpdate (TYBA):
RAGE +0.25
HONOR stays high
REG -0.05
MindUpdate (TYBA):
DRIVE.Honor becomes dominant
ATTENTION locks onto target (ROME)
CORRIDORS collapse into:
{challenge, fight, punish}
Sensor:
S_corridor_count(TYBA)=3 but all violent
FenceCheck:
S_rage* S_honor approaches danger
Phase(t4)=P1 emerging (system brittle due to locked violent corridor)

t5 — Street clash / Mercutio death (shock → bind deletion impulse)

Event: MERC dies
EmotionUpdate (ROME):
ΔGRIEF_SHOCK +0.70 => triggers FenceRule.M2
RAGE +0.60
REG -0.40
SHAME_GUILT +0.20 (post-action pressure)
MindUpdate (ROME):
BIND_DELETION_IMPULSE:
delete “inhibition bind” to violence
corridor evaluation collapses
dominant corridor becomes:
{revenge-kill TYBA}
Action:
ROME kills TYBA (irreversible node-damage event)
GraphEffects:
AUTH bind to PRIN weakens
Rivalry feedback spikes
Phase(t5)=P0 locally (irreversible violence)

t6 — Banishment (Shame/Guilt constraint field + meaning collapse)

Event: ROME banished
EmotionUpdate:
ROME: SHAME_GUILT +0.40, GRIEF +0.20, HOPE -0.30
JULI: GRIEF +0.30, FEAR +0.35, LOVE remains high
MindUpdate (ROME):
CORRIDORS compress:
{hide, flee, despair, seek help}
DRIVE conflict increases:
AttachmentDrive still high but blocked by constraints
NARRATIVE_LOCK remains high (“I ruined everything”)
MindUpdate (JULI):
CORRIDORS compress:
{obey family, resist, seek friar, self-harm}
Sensors:
S_choice_overload rises because REG is falling under shame/fear load.
Phase(t6)=P1

t7 — Forced marriage pressure (Juliet corridor collapse)

Event: CAPU enforces marriage
EmotionUpdate (JULI):
FEAR +0.45
SHAME_GUILT +0.25
REG -0.20
MindUpdate (JULI):
CORRIDORS become extremely narrow:
{submit, run, seek friar plan, suicide}
S_choice_overload(JULI) > 1.0 because:
corridor quality is low but stakes are maximal
NARRATIVE_LOCK spikes (no return)
Phase(t7)=P1 at fence edge

t8 — Friar plan (synthetic stability hack, comms fragile)

Event: potion plan
Bind(TRUST, JULI↔FRAR, w=0.80)
EmotionUpdate:
JULI: HOPE +0.25, FEAR -0.10 (temporary)
MindUpdate:
CORRIDOR selected = “fake death” (high-risk corridor)
System dependence:
Message integrity must hold
FenceRule.M4 armed:
if comms fail => misinformation shock
Phase(t8)=P1 with fragile control

t9 — Tomb (misinformation shock → terminal corridor choice)

Event: ROME gets false belief “JULI dead”
EmotionUpdate (ROME):
ΔGRIEF_SHOCK +0.85 => FenceRule.M2 triggers again
REG collapses
MindUpdate:
Corridor evaluation deleted
Dominant corridor becomes:
{self-delete} # suicide as perceived “repair” of unbearable narrative
Action:
Node deletion: ROME removed
Then JULI wakes:
ΔGRIEF_SHOCK spike → corridor collapses → self-delete
Phase(t9)=P0 terminal collapse of the core subgraph

MINDOS INTERPRETATION (what changes vs “emotion-only”)

1) Emotions aren’t just “values”—they re-route computation

LOVE_ATTACH:
increases buffer capacity
raises future projection energy (HOPE)
but increases NARRATIVE_LOCK (harder to exit)
SHAME_GUILT:
compresses corridor space
increases “constraint gravity”
reduces REG under load
GRIEF_SHOCK:
triggers bind deletion impulse
deletes inhibition + careful evaluation
collapses corridor evaluation to 1–2 dominant actions

2) Collapse mechanism becomes computable as corridor failure

Collapse occurs when:
(ShockSpike) AND (REG low) AND (NarrativeLock high)
=> corridor evaluation collapses
=> irreversible corridor selected

FAILURE TRACE (Emotion + MindOS)

Rivalry field high
→ Attachment ignites (buffer + meaning bind)
→ Identity reveal loads constraint field
→ NarrativeLock rises (destiny / irreversible story)
→ HonorDrive locks TYBA into violent corridors
→ ShockSpike deletes Romeo’s inhibition binds
→ Irreversible violence (node damage) increases constraints
→ Shame/Guilt compresses corridors + lowers REG
→ Juliet corridor collapses under forced marriage
→ Fragile comms plan fails
→ Misinformation shock triggers terminal corridor selection
→ P0 node deletions

MINI SENSOR PACK (MindOS-ready)

SensorPack: EMO+MIND.SP.RJ.v1.2-example
1) ShockSpike(X):
ΔS_grief(X) > 0.60 / scene
2) CorridorCompression(X):
S_corridor_width(X) < 0.30
3) ChoiceOverload(X):
S_corridor_count(X) / (REG(X)+ε) > 1.0
4) NarrativeLockHigh(X):
S_narrative_lock(X) > 0.70
5) TerminalRisk(X):
ShockSpike(X) AND NarrativeLockHigh(X) AND REG(X) < 0.35
FenceActions:
- Truncation: separation, enforced cool-down, remove duel corridors, authority enforcement
- Stitching: restore comms, widen safe corridors, reduce shame load, add trusted advisor routing

Got it — I’m doing both:

  1. Macbeth rebuilt as an Emotion Lattice + MindOS (long enough to be a real example, not the whole play).
  2. A publish-ready Emotion v1.1 plugin module (Almost-Code) that your Runtime can “install” and that the Shakespeare examples can reference.

1) Emotion Lattice + MindOS — Shakespeare (Macbeth) (Almost-Code Example)

META

SpecID: EMO+MINDOS.LATTICE.SHAKESPEARE.MACB.v1.2-example
SourceWork: Shakespeare / Macbeth
Scope: Partial arc (Witches → Duncan → Banquo → Lady Macbeth collapse → Macduff → Final)
Goal:
- Show AmbitionDrive + ProphecyMeaningBind as corridor generator
- Show Guilt/Shame as constraint field that compresses corridors
- Show Shock as bind-deletion impulse (panic + brutality)
- Show Paranoia as attention lock + corridor collapse
Outputs:
- EmotionState(t), MindState(t), CorridorSet(t), BindGraph(t), Phase(t)

ENTITIES

MACB (Macbeth)
LADY (Lady Macbeth)
DUNC (Duncan)
BANQ (Banquo)
MACD (Macduff)
WITCH (Prophecy / oracle node)
CROWN (Power/Status object)
LAW (Norms / legitimacy / moral law)
ARMY (Group force)

EMOTION TYPES (subset used)

AMBITION_DESIRE
HOPE
FEAR
RAGE
SHAME_GUILT
GRIEF_SHOCK
PARANOIA
CALM_REGULATION
LOVE_ATTACH (spousal bind)

MindOS components (same template)

MindOS:
DRIVE(X):
- PowerDrive (status/control)
- MeaningDrive (prophecy coherence / narrative)
- SurvivalDrive
- AttachmentDrive
- MoralDrive (law/legitimacy)
ATTENTION(X): routing weights across objects (threat, crown, spouse, law, prophecy)
CORRIDORS(X): perceived action corridors
REG(X): braking/regulation capacity
MEMORY_BINDS(X): meaning links (e.g., “prophecy is destiny”)
NARRATIVE_LOCK(X): irreversibility felt (story cannot be exited)

BINDS

BindType:
ATTACH(person↔person) # love/attachment buffer
TRUST(person↔advisor)
AUTH(person↔law/king)
MEANING(person↔prophecy) # prophecy meaning bind
THREAT(person↔enemy)
LOYAL(person↔group)

Baseline

Bind(ATTACH, MACB ↔ LADY, w=0.80)
Bind(AUTH, MACB ↔ DUNC, w=0.70)
Bind(LOYAL, MACB ↔ ARMY, w=0.60)
Bind(TRUST, MACB ↔ BANQ, w=0.65)
Bind(AUTH, DUNC ↔ LAW, w=0.85)

PHASE MODEL

P3: regulated corridors; moral + social binds stable
P2: ambition/meaning pressures rising but controllable
P1: corridor compression + paranoia attention-lock; TTC short
P0: irreversible actions (murder cascade / node deletion)

SENSORS

S_powerdrive(X)
S_meaningbind(X,Prophecy)
S_guilt(X)
S_paranoia(X)
S_reg(X)
S_corridor_width(X)
S_choice_overload(X) = corridor_count / (REG+ε)
S_narrative_lock(X)
TTC_fence(coup/collapse)

FENCE RULES (Macbeth-tuned)

FenceRule.MAC1 (Prophecy Lock):
If S_meaningbind(MACB,WITCH) > 0.70 AND S_powerdrive(MACB) > 0.60
=> corridors skew toward “forced destiny” actions.
FenceRule.MAC2 (Guilt Compression):
If S_guilt(MACB) > 0.65 OR S_guilt(LADY) > 0.65
=> corridor_width decreases; REG decreases under load.
FenceRule.MAC3 (Paranoia Lock):
If S_paranoia(MACB) > 0.70
=> ATTENTION locks to THREAT; corridors collapse to “remove threats”.
FenceRule.MAC4 (Shock Brutality):
If ΔGRIEF_SHOCK(MACB) > 0.60 or perceived betrayal spike
=> bind deletion impulse: inhibition binds drop; brutality corridor becomes dominant.

ARC SLICE (t0 → t10)

t0 — Soldier baseline (competent, loyal, P3-ish)

EmotionState:
MACB: AMBITION=0.30, FEAR=0.20, REG=0.65
LADY: AMBITION=0.40, REG=0.60
MindState(MACB):
DRIVE: Power=0.35, Meaning=0.30, Survival=0.40, Moral=0.55, Attachment=0.45
ATTENTION: duty=0.50, future=0.20, spouse=0.30
CORRIDORS: {serve, obey, advance via merit}
Phase(t0)=P3

t1 — Prophecy encounter (MeaningBind installs, corridor generator flips)

Event: WITCH prophecy presented (crown narrative injected)
Bind(MEANING, MACB ↔ WITCH, w=0.75)
EmotionUpdate:
MACB: HOPE +0.30, AMBITION +0.35, FEAR +0.20
MindUpdate:
MEMORY_BINDS: “I am destined”
NARRATIVE_LOCK +0.25
ATTENTION: crown/future rises
CORRIDORS expand then skew:
{wait, seek promotion, accelerate via force}
Phase(t1)=P2 (pressure rises, still controllable)

t2 — Lady Macbeth amplification (Attachment as buffer but also accelerator)

Event: LADY receives news; amplifies action
EmotionUpdate:
LADY: AMBITION +0.35, FEAR -0.10 (boldness), REG -0.05
MindUpdate(LADY):
DRIVE.Power dominates
CORRIDORS: {persuade, shame, plan, execute}
Coupling:
LADY influences MACB corridor weights (social control loop)
Phase(t2)=P2→P1 risk band (external moral binds threatened)

t3 — Pre-murder hesitation (MoralDrive vs PowerDrive conflict)

MACB conflict:
MoralDrive high but PowerDrive+MeaningBind rising
Sensors:
S_choice_overload(MACB) increases:
many corridors + high stakes + REG slipping
EmotionUpdate:
SHAME_GUILT anticipatory +0.20
FenceCheck:
TTC_fence(murder) shortens under persuasion pressure
Phase(t3)=P1 (brittle corridor tipping point)

t4 — Duncan murder (first irreversible)

Event: MACB kills DUNC (node deletion event)
Action: Delete Node(DUNC) from legitimacy graph
EmotionUpdate:
MACB: GRIEF_SHOCK +0.55, SHAME_GUILT +0.55, FEAR +0.35
LADY: SHAME_GUILT +0.20 (suppressed), REG -0.10
MindUpdate(MACB):
NARRATIVE_LOCK spikes (“no return”)
CORRIDORS compress:
{cover up, seize power, silence witnesses}
REG drops (guilt load)
Phase(t4)=P0 locally (irreversible act), system becomes P1 overall

t5 — Paranoia onset (attention-lock to threats)

Event: stability fear; BANQ is “threat” to prophecy
EmotionUpdate(MACB):
PARANOIA +0.50, FEAR +0.30
MindUpdate:
ATTENTION locks to THREAT objects
CORRIDORS collapse toward:
{eliminate BANQ, control narrative}
FenceRule.MAC3 triggers as paranoia rises
Phase(t5)=P1→P0 trajectory (threat-removal spiral)

t6 — Banquo murdered (violence becomes maintenance)

Event: BANQ killed
GraphEffect:
Delete Node(BANQ) (trust network collapse)
EmotionUpdate:
MACB: SHAME_GUILT +0.25, PARANOIA +0.20 (temporarily relieved then rebounds)
MindUpdate:
Violence corridor now becomes “maintenance corridor”
MoralDrive suppressed; MeaningBind justifies actions
Phase(t6)=P0 (serial irreversible actions)

t7 — Lady Macbeth guilt collapse (constraint field overwhelms her MindOS)

Event: sleepwalking / obsessive cleansing
EmotionUpdate(LADY):
SHAME_GUILT +0.75
REG -0.50
MindUpdate(LADY):
CorridorCompression extreme:
{confess, dissociate, self-delete}
NARRATIVE_LOCK: “stain cannot be removed”
FenceRule.MAC2 triggers strongly
Phase(t7)=P0 in LADY subgraph (collapse mode: internal)

t8 — Macduff threat escalates (Macbeth responds with shock brutality)

Event: MACD opposes; family slaughter (atrocity)
EmotionUpdate(MACB):
RAGE +0.50, SHOCK +0.30, PARANOIA +0.20
MindUpdate:
Bind deletion impulse reduces inhibition; brutality corridor dominates
ATTENTION stays threat-locked; corridors: {purge, intimidate}
Phase(t8)=P0 deepening (fast attrition spiral)

t9 — Prophecy “safety” misread (meaning bind creates false buffer)

Event: “none of woman born…” / “Birnam wood…” interpreted as invincible
EmotionUpdate:
MACB: FEAR -0.15 (false calm), HOPE +0.10
MindUpdate:
MeaningBind produces “fake safety corridor”
REG does not truly recover; still threat-locked
Phase(t9)=P0 but with delusional buffer

t10 — Final confrontation (meaning bind shatters; terminal)

Event: Birnam wood moves; Macduff revelation
EmotionUpdate(MACB):
SHOCK spike Δ +0.70 => bind deletion impulse
FEAR +0.60; RAGE +0.30
MindUpdate:
NarrativeLock breaks then re-locks as fatalism
Terminal corridor: {fight to death}
Action:
Node(MACB) deleted
Phase(t10)=P0 terminal collapse of MACB node

Failure Trace (Macbeth as computable MindOS spiral)

Prophecy MeaningBind installs (destiny narrative)
→ PowerDrive amplified via spouse coupling
→ First irreversible act (murder) creates guilt constraint field
→ Guilt lowers REG + compresses corridors
→ Paranoia locks attention to threats
→ Violence becomes maintenance corridor
→ Spouse collapses under guilt (internal P0)
→ Brutality escalates (shock → bind deletion impulse)
→ MeaningBind misreads safety (false buffer)
→ MeaningBind shatters (shock spike) → terminal corridor selection

Mini Sensor Pack (Macbeth)

SensorPack: EMO+MIND.SP.MACB.v1.2-example
1) ProphecyLock:
S_meaningbind(X,Oracle) > 0.70 AND S_powerdrive(X) > 0.60
2) GuiltCompression:
S_guilt(X) > 0.65 => corridor_width<0.35 and REG downshift
3) ThreatAttentionLock:
S_paranoia(X) > 0.70 => ATTENTION(threat)>0.55
4) ViolenceAsMaintenance:
repeated threat-removal corridors chosen >= 2 times in a row
5) TerminalShock:
ΔShock > 0.60 while NarrativeLock high => irreversible corridor selection


2) Emotion v1.1 Plugin Module (Almost-Code, publish-ready)

This is the generic installable module that both Romeo & Juliet and Macbeth are “running”.

EMOTION PLUGIN v1.1 (Installable)

ModuleID: CIVOS.PLUGIN.EMOTION.v1.1
ModuleName: Emotion Lattice — Bind/Buffer/Constraint Dynamics
Compatibility:
- CivOS Runtime Index v1.2+
- MindOS.Energy v1.1+ (optional but recommended)
- SBS v1.2+ (required for system-wide sensor routing)
Purpose:
- Make emotion computable as lattice dynamics:
grief/shock => bind-deletion impulse
love/attachment => buffer stabiliser
shame/guilt => constraint field
- Provide sensors + fence triggers that other OS modules can consume
Outputs:
- EmotionState(t)
- BindGraphDelta(t)
- PhaseRisk(t)

CONTRACT

Inputs required:
Entities: set of actors/nodes
Existing binds: (loyalty, authority, rivalry, trust) optional
Events stream: discrete scene/event updates
Outputs guaranteed:
- EmotionVector per entity
- EmotionField effects on binds/corridors
- SensorPack metrics
- Fence triggers (Truncation/Stitching recommendations)

DEFINITIONS

EmotionVector

EmotionVector(X,t) = {
LOVE_ATTACH ∈ [0,1],
GRIEF_SHOCK ∈ [0,1],
SHAME_GUILT ∈ [0,1],
FEAR ∈ [0,1],
RAGE ∈ [0,1],
HOPE ∈ [0,1],
CALM_REGULATION ∈ [0,1]
}

EmotionField effects (core lock)

FieldEffect 1: LOVE_ATTACH as BufferStabiliser
- increases tolerance to variance
- increases persistence of ATTACH binds
- may increase NARRATIVE_LOCK (harder to exit)
FieldEffect 2: GRIEF_SHOCK as BindDeletionImpulse
- sudden increase triggers deletion/weakening of inhibition binds
- collapses corridor evaluation (if MindOS present)
- increases probability of irreversible actions
FieldEffect 3: SHAME_GUILT as ConstraintField
- compresses corridor width (fewer feasible options)
- reduces REG under load
- increases “gravity” toward avoidance, secrecy, or self-delete corridors

MODEL

Bind update rules

BindGraph contains binds B(u↔v,type,w)
UpdateRule.LOVE (buffer stabilise):
If LOVE_ATTACH(X) rises:
increase Bind(ATTACH, X↔Y).w by k1*ΔLOVE
increase REG(X) slightly by k2*ΔLOVE (short-term)
increase NARRATIVE_LOCK(X) by k3*LOVE (optional MindOS coupling)
UpdateRule.SHOCK (bind deletion impulse):
If ΔGRIEF_SHOCK(X) > θ_shock:
For each inhibition/authority bind connected to X:
w := w - k4*ΔSHOCK
REG(X) := REG(X) - k5*ΔSHOCK
Tag(X, "BIND_DELETION_IMPULSE") = true
UpdateRule.GUILT (constraint field):
If SHAME_GUILT(X) > θ_guilt:
CorridorWidth(X) := CorridorWidth(X) - k6*GUILT
REG(X) := REG(X) - k7*GUILT
Tag(X,"CONSTRAINT_FIELD")=true

MindOS coupling (optional but recommended)

If MindOS present:
- Emotion modifies ATTENTION routing and CORRIDORS ranking
- SHOCK collapses evaluation step
- GUILT compresses feasible corridor set
- LOVE creates local buffer pocket but increases irreversibility risk

PHASE×ZOOM HOOKS

Z0 (individual): emotion shifts corridor choices directly
Z1 (family/team): attachment buffers vs shame constraints propagate
Z2 (institution): shock events create bind ruptures and policy cascades
Z3+ (society): collective grief shocks + shame fields change legitimacy binds
Phase mapping:
- P3: REG high; buffers absorb
- P2: stable but sensitive
- P1: corridor compression + choice overload
- P0: bind deletion + irreversible actions

SENSOR PACK (Emotion v1.1)

SensorPackID: CIVOS.SENSORS.EMOTION.v1.1
Core Sensors:
ShockSpike(X): ΔGRIEF_SHOCK(X) > 0.60 per step
GuiltLoad(X): SHAME_GUILT(X)
AttachmentBuffer(X,Y): LOVE_ATTACH(X)*LOVE_ATTACH(Y)*Bind(ATTACH).w
RageRisk(X): RAGE(X)
RegulationReserve(X): CALM_REGULATION(X)
Derived Sensors:
ConstraintPressure(X): SHAME_GUILT(X) + FEAR(X) - REG(X)
BindRuptureRisk(X): ShockSpike(X) AND REG(X)<0.35
CorridorCollapseRisk(X): ConstraintPressure(X)>0.60 AND ShockSpike(X)
IrreversibilityRisk(X): NARRATIVE_LOCK(X)>0.70 AND REG(X)<0.35

FENCE ACTIONS (Truncation / Stitching)

Fence.EMO1 (Truncation on Shock):
Trigger: ShockSpike(X)
Actions:
- isolate X from violent corridors (remove duel/weapons/opportunity)
- force cool-down interval
- route X to TRUST node (advisor / healer / regulator)
- reduce information volatility (stop rumor loop)
Fence.EMO2 (Stitching after Shock):
Trigger: ShockSpike(X) ends AND REG begins recovery
Actions:
- rebuild inhibition binds
- restore safe corridors
- reattach to stabilising attachments (trusted family/mentor)
- reduce shame field via confession/repair rituals (context-dependent)
Fence.EMO3 (Constraint Relief on Guilt):
Trigger: GuiltLoad(X) > θ_guilt
Actions:
- widen corridor space (create at least 3 safe options)
- reduce stakes framing
- add “repair corridor” explicitly (apology, restitution, exit path)

FAILURE TRACE TEMPLATE (required block)

FailureTrace Template:
Baseline field (rivalry/threat)
→ Attachment forms (buffer)
→ Constraint loads (shame/fear)
→ Shock spike (bind deletion impulse)
→ Corridor collapse (MindOS)
→ Irreversible action (P0)
→ Secondary cascades (copy events)

CHECKLIST (Operator-facing)

[ ] Identify ShockSpike nodes (ΔGRIEF_SHOCK>0.60)
[ ] Identify ConstraintField nodes (SHAME_GUILT>0.65)
[ ] Measure RegulationReserve (REG)
[ ] Ensure at least 3 safe corridors exist for each high-risk node
[ ] If TTC short: enact truncation immediately
[ ] After shock: stitch (rebuild binds + widen corridors)

EXAMPLE HOOKS (Shakespeare references)

ExampleHook.RJ:
- Rivalry field + attachment pocket
- Shock spike -> bind deletion -> irreversible violence
- Misinfo shock -> terminal self-delete corridors
ExampleHook.MACB:
- MeaningBind (prophecy) -> corridor skew
- Guilt constraint -> REG downshift
- Paranoia attention-lock -> violence as maintenance

Recommended Internal Links (Spine)

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